Current Announcements
10/12/2019

We have a booth at the Grand Junction Colorado Comic Con 10/12/19. Where we will be releasing our children's book "Imagining Monsters", our web series Death by Zombie and our second issue of our comic WarDreams. Hope to see you there!
We're on Patreon 2019

We are moving to create more "In-House" Projects and you can keep us going by sending your support through patreon. https://www.patreon.com/DeadOnStudios
Past Announcements
January 01, 2020
DeadOn Studios' Throw Backs
See our new YouTube channel as we go through our hard drives and share past projects since the development of this company, that never have been seen by the public. Our first 30 second "Throw Back" animation aired 12/28/18 and is originally from 2009. subscribe to see more including a rebirth of the web series "Death by Zombie" coming soon.
April 27, 2017
Grand Junction Sentinel
DeadOn Studios' Cassie Gobbo was in the Grand Junction Sentinel (News Paper)... Interviewed about the Simpsons from an animators point of view. Hey, were happy about it.s this item about? What makes it interesting? Write a catchy description to grab your audience's attention...
June 26, 2017
Teaching at the Art Center
What's this iCassie taught 3 different art classes at the Grand Junction Art Center Summer of 2017. Including: "How to Draw Manga" for teens, "Super Me" for kids that love super heroes and "Artful Animals" for kids. Please email us at info@deadonstudios.com if you would like to hear of more classes she will be teaching in the future or go to http://gjartcenter.org/wp/ to get on their mailing list.tem about? What makes it interesting? Write a catchy description to grab your audience's attention...
June 17, 2016
Our work on Channel 9 news
In this project, DeadOn Studios created a 3d model of a teddy bear's face, in order to simulate expression and speech. The models were then used by engineers at Denver University, animated / displayed on a screen mounted on a robotic teddy bear, using a program called Open GL. DeadOn Studios used a combination of Maya and 3D Max to make it compatible. This was a very fun process, challenging at times and we very much enjoyed working with the team of engineers and DU.
